I post on this blog the most regularly, but even so. I usually post in batches. Just released like 2 HUGE posts about Awkward Dimensions Redux. I think the blog needs a funny pallet cleanser,
I wrote this months ago, when the game first was released on steam. All the overwhelming chaos of releasing a game, having your phone vibrate off the table with email notifications from fan and hate mail, reading thousands of reviews, watching all the never ending lets plays, reading all the analytical articles... basically seeing people read your diary and rate it, have opinions on it, trash it, praise it...
It was a overwhelming. And I wrote this to get out those feelings then. I've changed my tune, I look at things more fondly with thicker skin than before. However I still kept it as a draft to publish because all of it was true back then. So let this be just a frame of reference to my most recent article "a reply to a year old article" to what I was feeling when all the stuff in the paragraph above was happening in real time. And looking back at them both, they're almost the same. One's a little friendlier and better written than the other, but that's abou…
BEFORE YOU READ THIS BLOG REPLY TO THE ARTICLE. READ THIS, THE ARTICLE I'M REPLYING TO. ALSO PLAY AWKWARD DIMENSIONS REDUX OTHERWISE NONE OF THIS WILL MAKE SENSE. IF YOU'VE DONE BOTH THE READING AND PLAYING, PLEASE CONTINUE...
this is a reply to an article, and a sort of post mortem for Awkward Dimensions Redux. Not entirely so, since the game isn't dead. Far from it in fact, but I do feel I've put it off for long enough now and people should have more context. Because, why not?
Money does not equal quality. Shovelware is now guaranteed if they have the money to back it, and believe me they still do. While subjective humans can tell a good game from a bad one, and if the community is the one paying for it, then they it's only sensible for them to get a say. Free games, student projects, and indie games from actually small indies will be gone and that's all that separates Steam from Origin or Uplay. You will seriously jade your relationship with players and with devs who don't have the money. Yes there are those greenlight games that take bribes with those who have 1000 accounts and mysteriously get greenlit, but then there are the honest devs who work their ass off for nothing just to get a free passion project on steam for people to enjoy. Steam direct will be the biggest mistake you make if you go through with it. Paywalls are never good for anyone. Steam greenlight was a greenlight for indies, steam direct is a red light and a direct way for st…
After much debate I think I'll keep the original trick system, but I will have a mini game trick session type thing where you can create your own tricks free form and play a game of S.K.A.T.E with god.
I locked myself in my room for 72 hours over the weekend + Martin Luther King day and managed to be somewhat productive. Here's some screenshots.
new npc quest
I added a moon to the skybox
changed the board art
Just realized I had hand placed each of the 1962 collectables on the map.
And I still have more to place...
what am I even doing with my life?!
And I still have to populate more parts of the map with dank ramps, more npc interactions and story elements, an ending, a kickass tutorial, and fix some annoying ass bugs with the movement physics...
Seriously... if I didn't have school or a play to direct or college scholarship apps I'd be so much happier. Really. I really would. I probably could finish this game in two weeks if I was working full time... but I'll just have to wait. Hopefully Microsoft won't be pissed that I can't make the expected release this spring for Ultra Dance Murder, which I haven't even touched for forever...
Less than a day ago my game Awkward Dimensions Redux was released. Since then it has been played by 3,779 players, 12 of which sent me very nicely written emails and or friend requests about how much they enjoyed the game and how it has affected them. There are as of now 48 reviews, and 4 of those reviews are negative. One review is actually fair, it mentioned how the game was too artistic for their tastes, but that an art school student would actually enjoy it. Another review said it was the "most pretentious shit" they've ever interacted with, which if you look at it can be a compliment. Third review admitted to the game being a good interesting game, but because they had a headache they couldn't give it a good review. And finally and foremost a seven paragraph essay chalked full of as many insults and profanity as possible. At first I had a good laugh at the immense detail and passion that went into crafting this essay of hate; it was impressive. However, I could…
It's July of 2016 now, one year ago I wrote a one act play titled Postal for a school assignment for my theatre class. My teacher had mentioned that I should enter a revised version of it to the international thespian playworks competition. If I won, I would be able to go to nationals for free on a scholarship and have my play get a staged reading and possibly published. So why not enter it? Skip ahead a couple of months, it's December and the deadline for submission is drawing near, so I submit. I get an email around February saying that I made it to semi finalists, really awesome! Then the wait... three months of agonizing waiting. Do I message them, and ask "what's the holdup?". Would that ruin my chances of getting selected? Would that make me come off as impatient or needy, maybe even unprofessional?! These thoughts ran through my head every moment in the day. Finally, it was mid may and I just couldn't wait any longer. Nationals was drawing near i…
I honestly hate people who use video games as a scapegoat for society's problems. "Video games are evil, they cause school shootings and teach kids through latent learning and desensitization to violence to become murders!!!" And even though I love psychology and the thought behind it, at the end of the day it's all about money. Psychologists know that causation doesn't equal correlation, especially with all those pesky confounding variables that seem to be infinite. So why do psychologists attack games? It's easier than admitting that gun violence's root is the gun itself, but if you made that the story on television than who would fund or provide these psychologists with grants to do research? "People would start to want to regulate guns, the government would come to take them out of our dying corpses, and chaos would rain free with all them' gay hippies n' liberals..." I think you get my sarcasm as well as my point. However, ther…
It's not the remastered version I've been recently developing, its the version of the game that I abandoned. However, that wasn't very nice now was it... so I published what I had for the original online free to play for all. Enjoy! Play here or here.
On average this blog, my personal everything blog, gets viewed by 7 strangers a day consistently. I'm curious who those people are, if they're the same people, if they actually get anything out of reading about my life, how they found this blog... So if you're one of the seven possible regulars, comment saying "Hello!".
My play POSTAL didn't get past semi finalists, but I'm still going to continue to write. Screw them, and I know that's immature, but that's how I'm handling it. OK!?
Good news I got Roger in the producers, also a part in Hamlet! Hurray for being a good actor still!
Shitty news, I'm a lonely sunova bitch still. It is not better to have loved, have that love be unrequited, realize that's it's your fault because you had the opportunity for that relationship but screwed it up years earlier when you weren't ready, than not to have loved at all. I lied, it is, it just hurts. But hey! That's what you've got a tub of salsa and an entire bag of chips to yourself for! God I love comfort food.
was the ONE big thing you took away from Solo Projects, Shakespeare,
hard to group all of these different chaotic experiences together
with just one lesson because they taught me very different things.
However, I took away a better
understanding of myself not just as an artist this time but as a
person. I had the revelation in Solo Projects that I as a
man can have emotions for myself, not some character I'm portraying,
but genuine outward expression of what I'm feeling on the inside; I
realized that there's a lot of negative and unhealthy patterns in my
life, in my thought process, and behavior that have been to an extent
self destructive that I've just ignored, suppressed, and kept quiet
about but putting it onstage, in my games, and in writing has been
the therapy I might have needed. Shakespeare was an exercise in
trying to separate what I was feeling onstage vs real life, because
when you're so caught up with the scene and really fee…
by. Steven Harmon John
Tierney says in an article “There is also a school of philosophers
— in fact, perhaps the majority school — who consider free will
compatible with their definition of determinism. These compatibilists
believe that we do make choices, even though these choices are
determined by previous events and influences,” and that does sound
simple enough to understand at face value. However, such as simple
answer to an infinitely deep question leaves a sour taste in my
mouth. Many theologians would say that fate is predetermined and
known by God, yet somehow man has free will regardless of God's
foreknowledge. The logic behind the common reasoning seems misplaced
as well, so in order to understand this complex problem it's
important to break it down into small digestible bits. Bit
one: Time. Time is a collection and measurement of variable and
events in the past, present, and future, and time in that sense is
infinitely continuous in either direction. Time …
So friday will either be...
1) A Euphoric day where things start to go good in my life. My play gets past the semi finalists for Playworks and I get Roger in The Producers.
2) An O.K day where I get both good and bad news.
3) A really shitty day where I get two pieces of bad news and am in need of some comfort food.
But hey, I'm 17 now as of yesterday... so that's cool I guess.
Note: This was written after a long day, not proofread or reread, just a stream of consciousness much like most of my writing and isn't my final opinion on the matter. I am open minded about college, and would go no questions asked if I was given enough financial aid (full ride) to make it logistically worth my while. So without further ado, another angsty junior high school blog post.
the fact that I'm not the most interested in college, since I've done
enough research to know that most if not all game development
programs in higher level education are a waste of time and money, yet
the only viable solution where I could fill in some gaps in my
education thus far. However most of the highest ranked and longest
lasting game schools according to the Princeton review, are for
profit, are possibly loosing their accreditation due to low
employment rates, and the best most extensive programs make their
graduates hate making games, and cause them to become depressiv…
GGJ16 was a success. It was my first local game jam, and one of the best experiences of my life. When I first stepped foot at DU and watched the keynote everyone had around 10 minutes to socialize, then to find a team and give a pitch. I could have just worked by myself doing something I was very comfortable with (an experimental fps game with humor), but instead I went with the most friendly team. It was a lot of work, I did a lot of programming on UI and gameplay, then the art, sound, music, and design. Yet, I really don’t think I’d been able to do all of it if it weren’t for the rest of the team.
I ate very well considering I could of just had ramen and bagels for breakfast, lunch, and dinner for two days, but instead my team bought me food a majority of the time which is REALLY nice! I learned a lot about unity’s new UI Canvas system, animation, pixel art, and myself (It’s actually not a good idea to stay up early and “grind” ;) my way through work since you can’t code for …