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Showing posts from January, 2016


GGJ16 was a success. It was my first local game jam, and one of the best experiences of my life. When I first stepped foot at DU and watched the keynote everyone had around 10 minutes to socialize, then to find a team and give a pitch. I could have just worked by myself doing something I was very comfortable with (an experimental fps game with humor), but instead I went with the most friendly team. It was a lot of work, I did a lot of programming on UI and gameplay, then the art, sound, music, and design. Yet, I really don’t think I’d been able to do all of it if it weren’t for the rest of the team.       I ate very well considering I could of just had ramen and bagels for breakfast, lunch, and dinner for two days, but instead my team bought me food a majority of the time which is REALLY nice! I learned a lot about unity’s new UI Canvas system, animation, pixel art, and myself (It’s actually not a good idea to stay up early and “grind” ;) my way through work since you can’t code for …