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Showing posts from 2017

It's been a year...

It's been a year since your death. Rest in Peace Harambe.  I hope there is a banana cake for your birthday in heaven.

When you reply to a review with the entire bee movie script...

1000 characters at a time

Vaporwave: The existentialism of the 21st century

What is V A P O R W A V E?
Vaporwave is an electronic music sub genre that originated during the early 2010's on the internet. It is characterized by a nostalgic & surrealist fascination with retro design, consumer capitalism, existentialism, and popular culture. Art that embraces low poly, VHS, cassette tapes, Japanese neo tokyo, cyberpunk tropes, Greco Roman art, early 90s adverts, old computers - all classified as “aesthetics”. The sound of vaporwave consists of slowed down sampling of lounge or elevator music, smooth jazz, 80s music, and a self-aware attribution art theory that tries to create something new whilst at the same time retaining a sense of nostalgia and wonder for the future or a blurry past. Vaporwave is an internet meme as much as it is a rising avant-garde art movement using old forms to create something new. What is Existentialism?
Existentialism is a philosophy that sprung up in the early 20th century around the time of WWI that emphasizes individuality, free…

*cough cough... Griptape Backbone is out on Gamejolt 2 days before release on Steam

Recently got an email, and it raised some valid points. SOooo.... Check it out mai boiiiii

Griptape Backbone OST

*cough cough* Griptape is almost finished. *cough*

Here's a disappointing picture.

I post on this blog the most regularly, but even so. I usually post in batches. Just released like 2 HUGE posts about Awkward Dimensions Redux. I think the blog needs a funny pallet cleanser,  so voila!

Awkward Dimensions Scrapped Postmortem

I wrote this months ago, when the game first was released on steam. All the overwhelming chaos of releasing a game, having your phone vibrate off the table with email notifications from fan and hate mail, reading thousands of reviews, watching all the never ending lets plays, reading all the analytical articles... basically seeing people read your diary and rate it, have opinions on it, trash it, praise it...

It was a overwhelming. And I wrote this to get out those feelings then. I've changed my tune, I look at things more fondly with thicker skin than before. However I still kept it as a draft to publish because all of it was true back then. So let this be just a frame of reference to my most recent article "a reply to a year old article" to what I was feeling when all the stuff in the paragraph above was happening in real time. And looking back at them both, they're almost the same. One's a little friendlier and better written than the other, but that's abou…

A reply to a year old article

this is a reply to an article, and a sort of post mortem for Awkward Dimensions Redux. Not entirely so, since the game isn't dead. Far from it in fact, but I do feel I've put it off for long enough now and people should have more context. Because, why not?

An open letter to valve

Money does not equal quality. Shovelware is now guaranteed if they have the money to back it, and believe me they still do. While subjective humans can tell a good game from a bad one, and if the community is the one paying for it, then they it's only sensible for them to get a say. Free games, student projects, and indie games from actually small indies will be gone and that's all that separates Steam from Origin or Uplay. You will seriously jade your relationship with players and with devs who don't have the money. Yes there are those greenlight games that take bribes with those who have 1000 accounts and mysteriously get greenlit, but then there are the honest devs who work their ass off for nothing just to get a free passion project on steam for people to enjoy. Steam direct will be the biggest mistake you make if you go through with it. Paywalls are never good for anyone. Steam greenlight was a greenlight for indies, steam direct is a red light and a direct way for st…

Visit me in Austin!

I got student showcase, that's pretty cool. Come visit my booth if you're in Austin, TX for sxsw.

More griptape progress

After much debate I think I'll keep the original trick system, but I will have a mini game trick session type thing where you can create your own tricks free form and play a game of S.K.A.T.E with god.

Griptape Progress is good

I locked myself in my room for 72 hours over the weekend + Martin Luther King day and managed to be somewhat productive. Here's some screenshots.
new npc quest
 I added a moon to the skybox  changed the board art Just realized I had hand placed each of the 1962 collectables on the map. And I still have more to place... what am I even doing with my life?!
And I still have to populate more parts of the map with dank ramps, more npc interactions and story elements, an ending, a kickass tutorial, and fix some annoying ass bugs with the movement physics... 
Seriously... if I didn't have school or a play to direct or college scholarship apps I'd be so much happier. Really. I really would. I probably could finish this game in two weeks if I was working full time... but I'll just have to wait. Hopefully Microsoft won't be pissed that I can't make the expected release this spring for Ultra Dance Murder, which I haven't even touched for forever...